State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · January 2022

Top 5 Fidget Toys Games on Android in Europe - Q4 2021

Explore the performance of the top 5 fidget toys games on Android in Europe during Q4 2021, with insights on downloads, revenue, and active users.

Top 5 Fidget Toys Games on Android in Europe - Q4 2021

During the fourth quarter of 2021, the top 5 fidget toys games on the Android platform in Europe showed varied performance metrics in terms of downloads, revenue, and active users. Here is a detailed look at each app's performance based on data from Sensor Tower.

Antistress - relaxation toys from JindoBlu experienced significant growth in weekly revenue, starting from $359 at the end of September and peaking at approximately $1.6K in the week of December 20. Weekly downloads showed a generally upward trend, reaching 412K in the week of November 1 before slightly declining to 173K by the end of December. Weekly active users saw a rise from 1.08M in late September to a peak of 2.05M in early November, before settling at 1.68M at the end of the quarter.

Fidget Toys Trading・Pop It 3D by Freeplay Inc had no recorded revenue throughout the quarter. Weekly downloads fluctuated, starting at 456K in late September, dropping to 152K in early December, and then rising again to 308K by the end of December. Weekly active users started at 1.34M at the end of September, decreased to 431K by early December, and then increased to 661K by the end of the quarter.

Pop it Fidget Toys 3D Games from FALCON GAME also reported no revenue during the quarter. Weekly downloads varied, with a high of 385K in early December and a low of 159K by mid-December. Weekly active users showed growth from 223K in late September to a peak of 517K in early December, before declining to 290K by the end of the quarter.

Fidget Toys 3D - Antistress by Fidget Dev saw minimal revenue, peaking at $47 in early October. Weekly downloads showed a declining trend from 243K in late September to 173K by the end of December. Weekly active users decreased from 1.02M in late September to 658K by the end of the quarter.

Pop Us! by SayGames Ltd reported no revenue throughout the quarter. Weekly downloads started at 109K in late September, fluctuated throughout the quarter, and ended at 92K in the last week of December. Weekly active users peaked at 278K in mid-October and then decreased to 192K by the end of December.

These insights are based on data from Sensor Tower. For more in-depth analysis and additional information, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022